Effects
Overview
Return Value
Function
void
IsCloseEnoughToTriggerDiceFloor(Entity entity, EntityEffect diceFloor)
Functions
IsCloseEnoughToTriggerDiceFloor()
void IsCloseEnoughToTriggerDiceFloor(Entityentity,EntityEffect diceFloor)
Helper function to check if a player is close enough to a dice floor to trigger its effect. Unlike most entities in the game, dice floors have an square hitbox.
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