void
IsCloseEnoughToTriggerDiceFloor(Entityarrow-up-right entity, EntityEffectarrow-up-right diceFloor)
Entity
EntityEffect
void IsCloseEnoughToTriggerDiceFloor(Entityarrow-up-rightentity,EntityEffectarrow-up-right diceFloor)
void IsCloseEnoughToTriggerDiceFloor(
entity,
diceFloor)
Helper function to check if a player is close enough to a dice floor to trigger its effect. Unlike most entities in the game, dice floors have an square hitbox.
Last updated 3 years ago