Input
Overview
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
string
Functions
GetMoveActions()
ButtonAction
[] GetMoveActions()
Helper function to get all the values of the ButtonAction
enum that correspond to movement.
GetPressedModifier()
Keyboard
? GetPressedModifier()
Helper function to get the modifier key that is being pressed in the keyboard A modifier key is defined as shift, control, alt, or Windows.
GetShootActions()
ButtonAction
[] GetShootActions()
Helper function to get all the values of the ButtonAction
enum that correspond to shooting.
IsActionPressedOnAnyInput()
boolean IsActionPressedOnAnyInput(
ButtonAction
action)
Helper function to check if a given Button Action is being pressed in any controller.
IsActionTriggeredOnAnyInput()
boolean IsActionTriggeredOnAnyInput(
ButtonAction
action)
Helper function to check if a given Button Action is being triggered in any controller.
IsKeyboardPressed()
boolean IsKeyboardPressed(
Keyboard
...)
Helper function to see if any of the given keys are being pressed in the keyboard.
IsMoveAction()
boolean IsMoveAction(
ButtonAction
buttonAction)
Helper function to check if a given Button Action corresponds to movement.
IsMoveActionPressedOnAnyInput()
boolean IsMoveActionPressedOnAnyInput()
Helper function to check if a move action is being pressed in any controller.
IsMoveActionTriggeredOnAnyInput()
boolean IsMoveActionTriggeredOnAnyInput()
Helper function to check if a move action is being triggered in any controller.
IsShootAction()
boolean IsShootAction(
ButtonAction
buttonAction)
Helper function to check if a given Button Action corresponds to shooting.
IsShootActionPressedOnAnyInput()
boolean IsShootActionPressedOnAnyInput()
Helper function to check if a shoot action is being pressed in any controller.
IsShootActionTriggeredOnAnyInput()
boolean IsShootActionTriggeredOnAnyInput()
Helper function to check if a shoot action is being triggered in any controller.
KeyboardToString()
string KeyboardToString(
Keyboard
key, boolean shiftPressed)
Helper function to get the string that would be typed if someone pressed the corresponding key.
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