Input
Last updated
Last updated
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
string
[] GetMoveActions()
Helper function to get all the values of the ButtonAction
enum that correspond to movement.
Helper function to get the modifier key that is being pressed in the keyboard A modifier key is defined as shift, control, alt, or Windows.
Helper function to get all the values of the ButtonAction
enum that correspond to shooting.
Helper function to check if a given Button Action is being pressed in any controller.
Helper function to check if a given Button Action is being triggered in any controller.
Helper function to see if any of the given keys are being pressed in the keyboard.
Helper function to check if a given Button Action corresponds to movement.
boolean IsMoveActionPressedOnAnyInput()
Helper function to check if a move action is being pressed in any controller.
boolean IsMoveActionTriggeredOnAnyInput()
Helper function to check if a move action is being triggered in any controller.
Helper function to check if a given Button Action corresponds to shooting.
boolean IsShootActionPressedOnAnyInput()
Helper function to check if a shoot action is being pressed in any controller.
boolean IsShootActionTriggeredOnAnyInput()
Helper function to check if a shoot action is being triggered in any controller.
Helper function to get the string that would be typed if someone pressed the corresponding key.
[]
()
?
()
[]
()
( action)
( action)
( ...)
( buttonAction)
()
()
( buttonAction)
()
()
( key, boolean
shiftPressed)
? GetPressedModifier()
[] GetShootActions()
boolean IsActionPressedOnAnyInput(
action)
boolean IsActionTriggeredOnAnyInput(
action)
boolean IsKeyboardPressed(
...)
boolean IsMoveAction(
buttonAction)
boolean IsShootAction(
buttonAction)
string KeyboardToString(
key, boolean shiftPressed)