PickupSpecific

Overview

Return Value
Function

SpawnBattery(BatterySubType batterySubtype, Vector position, Vector? velocity, Entity? spawner, `integer

SpawnBombPickup(BombSubType bombSubtype, Vector position, Vector? velocity, Entity? spawner, `integer

SpawnCard(Card cardType, Vector position, Vector? velocity, Entity? spawner, `integer

SpawnCoin(CoinSubType coinSubtype, Vector position, Vector? velocity, Entity? spawner, `integer

SpawnHeart(HeartSubType heartSubtype, Vector position, Vector? velocity, Entity? spawner, `integer

SpawnKey(KeySubType keySubtype, Vector position, Vector? velocity, Entity? spawner, `integer

SpawnPill(PillColor pillColor, Vector position, Vector? velocity, Entity? spawner, `integer

SpawnSack(SackSubType sackSubtype, Vector position, Vector? velocity, Entity? spawner, `integer

SpawnTrinket(TrinketType trinketType, Vector position, Vector? velocity, Entity? spawner, `integer

Functions

GetBatteries()

EntityPickup[] GetBatteries(BatterySubType batterySubtype)

Helper function to get all the batteries in the room.

GetBombPickups()

EntityPickup[] GetBombPickups(BombSubType? bombSubtype?)

Helper function to get all the bomb pickups in the room.

GetCards()

EntityPickup[] GetCards(Card? cardType?)

Helper function to get all the cards in the room.

GetCoins()

EntityPickup[] GetCoins(CoinSubType? coinSubtype?)

Helper function to get all the coins in the room.

GetCollectibles()

EntityPickup[] GetCollectibles(CollectibleType? collectibleType?)

Helper function to get all the collectibles in the room.

GetHearts()

EntityPickup[] GetHearts(HeartSubType? heartSubtype?)

Helper function to get all the hearts in the room.

GetKeys()

EntityPickup[] GetKeys(KeySubType? keySubtype?)

Helper function to get all the keys in the room.

GetPills()

EntityPickup[] GetPills(PillColor? pillColor?)

Helper function to get all the pills in the room.

GetSacks()

EntityPickup[] GetSacks(SackSubType? sackSubtype?)

Helper function to get all the sacks in the room.

GetTrinket()

EntityPickup[] GetTrinket(TrinketType? trinketType?)

Helper function to get all the trinkets in the room.

SpawnBattery()

EntityPickup SpawnBattery(BatterySubTypebatterySubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a battery.

SpawnBombPickup()

EntityPickup SpawnBombPickup(BombSubTypebombSubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a bomb pickup.

SpawnCard()

EntityPickup SpawnCard(CardcardType,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a card.

SpawnCoin()

EntityPickup SpawnCoin(CoinSubTypecoinSubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a coin.

SpawnHeart()

EntityPickup SpawnHeart(HeartSubTypeheartSubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a heart.

SpawnKey()

EntityPickup SpawnKey(KeySubTypekeySubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a key.

SpawnPill()

EntityPickup SpawnPill(PillColorpillColor,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a pill.

SpawnSack()

EntityPickup SpawnSack(SackSubTypesackSubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a sack.

SpawnTrinket()

EntityPickup SpawnTrinket(TrinketTypetrinketType,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)

Helper function to spawn a trinket.

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