PickupSpecific

Overview

Return Value
Function

Functions

GetBatteries()

EntityPickuparrow-up-right[] GetBatteries(BatterySubTypearrow-up-right batterySubtype)

Helper function to get all the batteries in the room.

GetBombPickups()

EntityPickuparrow-up-right[] GetBombPickups(BombSubTypearrow-up-right? bombSubtype?)

Helper function to get all the bomb pickups in the room.

GetCards()

EntityPickuparrow-up-right[] GetCards(Cardarrow-up-right? cardType?)

Helper function to get all the cards in the room.

GetCoins()

EntityPickuparrow-up-right[] GetCoins(CoinSubTypearrow-up-right? coinSubtype?)

Helper function to get all the coins in the room.

GetCollectibles()

EntityPickuparrow-up-right[] GetCollectibles(CollectibleTypearrow-up-right? collectibleType?)

Helper function to get all the collectibles in the room.

GetHearts()

EntityPickuparrow-up-right[] GetHearts(HeartSubTypearrow-up-right? heartSubtype?)

Helper function to get all the hearts in the room.

GetKeys()

EntityPickuparrow-up-right[] GetKeys(KeySubTypearrow-up-right? keySubtype?)

Helper function to get all the keys in the room.

GetPills()

EntityPickuparrow-up-right[] GetPills(PillColorarrow-up-right? pillColor?)

Helper function to get all the pills in the room.

GetSacks()

EntityPickuparrow-up-right[] GetSacks(SackSubTypearrow-up-right? sackSubtype?)

Helper function to get all the sacks in the room.

GetTrinket()

EntityPickuparrow-up-right[] GetTrinket(TrinketTypearrow-up-right? trinketType?)

Helper function to get all the trinkets in the room.

SpawnBattery()

EntityPickuparrow-up-right SpawnBattery(BatterySubTypearrow-up-rightbatterySubtype,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a battery.

SpawnBombPickup()

EntityPickuparrow-up-right SpawnBombPickup(BombSubTypearrow-up-rightbombSubtype,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a bomb pickup.

SpawnCard()

EntityPickuparrow-up-right SpawnCard(Cardarrow-up-rightcardType,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a card.

SpawnCoin()

EntityPickuparrow-up-right SpawnCoin(CoinSubTypearrow-up-rightcoinSubtype,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a coin.

SpawnHeart()

EntityPickuparrow-up-right SpawnHeart(HeartSubTypearrow-up-rightheartSubtype,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a heart.

SpawnKey()

EntityPickuparrow-up-right SpawnKey(KeySubTypearrow-up-rightkeySubtype,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a key.

SpawnPill()

EntityPickuparrow-up-right SpawnPill(PillColorarrow-up-rightpillColor,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a pill.

SpawnSack()

EntityPickuparrow-up-right SpawnSack(SackSubTypearrow-up-rightsackSubtype,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a sack.

SpawnTrinket()

EntityPickuparrow-up-right SpawnTrinket(TrinketTypearrow-up-righttrinketType,Vectorarrow-up-rightposition,Vectorarrow-up-right? velocity, Entityarrow-up-right? spawner, integer | RNGarrow-up-right? seedOrRNG)

Helper function to spawn a trinket.

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