PickupSpecific
Overview
GetBatteries(BatterySubType batterySubtype)
GetBombPickups(BombSubType? bombSubtype?)
GetCoins(CoinSubType? coinSubtype?)
GetCollectibles(CollectibleType? collectibleType?)
GetHearts(HeartSubType? heartSubtype?)
GetKeys(KeySubType? keySubtype?)
GetSacks(SackSubType? sackSubtype?)
GetTrinket(TrinketType? trinketType?)
SpawnBattery(BatterySubType batterySubtype, Vector position, Vector? velocity, Entity? spawner, `integer
SpawnBombPickup(BombSubType bombSubtype, Vector position, Vector? velocity, Entity? spawner, `integer
SpawnCoin(CoinSubType coinSubtype, Vector position, Vector? velocity, Entity? spawner, `integer
SpawnHeart(HeartSubType heartSubtype, Vector position, Vector? velocity, Entity? spawner, `integer
SpawnKey(KeySubType keySubtype, Vector position, Vector? velocity, Entity? spawner, `integer
SpawnSack(SackSubType sackSubtype, Vector position, Vector? velocity, Entity? spawner, `integer
SpawnTrinket(TrinketType trinketType, Vector position, Vector? velocity, Entity? spawner, `integer
Functions
GetBatteries()
EntityPickup[] GetBatteries(BatterySubType batterySubtype)
Helper function to get all the batteries in the room.
GetBombPickups()
EntityPickup[] GetBombPickups(BombSubType? bombSubtype?)
Helper function to get all the bomb pickups in the room.
GetCards()
EntityPickup[] GetCards(Card? cardType?)
Helper function to get all the cards in the room.
GetCoins()
EntityPickup[] GetCoins(CoinSubType? coinSubtype?)
Helper function to get all the coins in the room.
GetCollectibles()
EntityPickup[] GetCollectibles(CollectibleType? collectibleType?)
Helper function to get all the collectibles in the room.
GetHearts()
EntityPickup[] GetHearts(HeartSubType? heartSubtype?)
Helper function to get all the hearts in the room.
GetKeys()
EntityPickup[] GetKeys(KeySubType? keySubtype?)
Helper function to get all the keys in the room.
GetPills()
EntityPickup[] GetPills(PillColor? pillColor?)
Helper function to get all the pills in the room.
GetSacks()
EntityPickup[] GetSacks(SackSubType? sackSubtype?)
Helper function to get all the sacks in the room.
GetTrinket()
EntityPickup[] GetTrinket(TrinketType? trinketType?)
Helper function to get all the trinkets in the room.
SpawnBattery()
EntityPickup SpawnBattery(BatterySubTypebatterySubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a battery.
SpawnBombPickup()
EntityPickup SpawnBombPickup(BombSubTypebombSubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a bomb pickup.
SpawnCard()
EntityPickup SpawnCard(CardcardType,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a card.
SpawnCoin()
EntityPickup SpawnCoin(CoinSubTypecoinSubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a coin.
SpawnHeart()
EntityPickup SpawnHeart(HeartSubTypeheartSubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a heart.
SpawnKey()
EntityPickup SpawnKey(KeySubTypekeySubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a key.
SpawnPill()
EntityPickup SpawnPill(PillColorpillColor,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a pill.
SpawnSack()
EntityPickup SpawnSack(SackSubTypesackSubtype,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a sack.
SpawnTrinket()
EntityPickup SpawnTrinket(TrinketTypetrinketType,Vectorposition,Vector? velocity, Entity? spawner, integer | RNG? seedOrRNG)
Helper function to spawn a trinket.
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