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Library of Isaac
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On this page
  • Overview
  • Functions
  • GetBatteries()
  • GetBombPickups()
  • GetCards()
  • GetCoins()
  • GetCollectibles()
  • GetHearts()
  • GetKeys()
  • GetPills()
  • GetSacks()
  • GetTrinket()
  • SpawnBattery()
  • SpawnBombPickup()
  • SpawnCard()
  • SpawnCoin()
  • SpawnHeart()
  • SpawnKey()
  • SpawnPill()
  • SpawnSack()
  • SpawnTrinket()
  1. Modules

PickupSpecific

Overview

Return Value
Function

Functions

GetBatteries()

Helper function to get all the batteries in the room.

GetBombPickups()

Helper function to get all the bomb pickups in the room.

GetCards()

Helper function to get all the cards in the room.

GetCoins()

Helper function to get all the coins in the room.

GetCollectibles()

Helper function to get all the collectibles in the room.

GetHearts()

Helper function to get all the hearts in the room.

GetKeys()

Helper function to get all the keys in the room.

GetPills()

Helper function to get all the pills in the room.

GetSacks()

Helper function to get all the sacks in the room.

GetTrinket()

Helper function to get all the trinkets in the room.

SpawnBattery()

Helper function to spawn a battery.

SpawnBombPickup()

Helper function to spawn a bomb pickup.

SpawnCard()

Helper function to spawn a card.

SpawnCoin()

Helper function to spawn a coin.

SpawnHeart()

Helper function to spawn a heart.

SpawnKey()

Helper function to spawn a key.

SpawnPill()

Helper function to spawn a pill.

SpawnSack()

Helper function to spawn a sack.

SpawnTrinket()

Helper function to spawn a trinket.

PreviousPickupsNextPills

Last updated 2 years ago

[]

( batterySubtype)

[]

(? bombSubtype?)

[]

(? cardType?)

[]

(? coinSubtype?)

[]

(? collectibleType?)

[]

(? heartSubtype?)

[]

(? keySubtype?)

[]

(? pillColor?)

[]

(? sackSubtype?)

[]

(? trinketType?)

( batterySubtype, position, ? velocity, ? spawner, `integer

( bombSubtype, position, ? velocity, ? spawner, `integer

( cardType, position, ? velocity, ? spawner, `integer

( coinSubtype, position, ? velocity, ? spawner, `integer

( heartSubtype, position, ? velocity, ? spawner, `integer

( keySubtype, position, ? velocity, ? spawner, `integer

( pillColor, position, ? velocity, ? spawner, `integer

( sackSubtype, position, ? velocity, ? spawner, `integer

( trinketType, position, ? velocity, ? spawner, `integer

[] GetBatteries( batterySubtype)

[] GetBombPickups(? bombSubtype?)

[] GetCards(? cardType?)

[] GetCoins(? coinSubtype?)

[] GetCollectibles(? collectibleType?)

[] GetHearts(? heartSubtype?)

[] GetKeys(? keySubtype?)

[] GetPills(? pillColor?)

[] GetSacks(? sackSubtype?)

[] GetTrinket(? trinketType?)

SpawnBattery(batterySubtype,position,? velocity, ? spawner, integer | ? seedOrRNG)

SpawnBombPickup(bombSubtype,position,? velocity, ? spawner, integer | ? seedOrRNG)

SpawnCard(cardType,position,? velocity, ? spawner, integer | ? seedOrRNG)

SpawnCoin(coinSubtype,position,? velocity, ? spawner, integer | ? seedOrRNG)

SpawnHeart(heartSubtype,position,? velocity, ? spawner, integer | ? seedOrRNG)

SpawnKey(keySubtype,position,? velocity, ? spawner, integer | ? seedOrRNG)

SpawnPill(pillColor,position,? velocity, ? spawner, integer | ? seedOrRNG)

SpawnSack(sackSubtype,position,? velocity, ? spawner, integer | ? seedOrRNG)

SpawnTrinket(trinketType,position,? velocity, ? spawner, integer | ? seedOrRNG)

EntityPickup
BatterySubType
EntityPickup
BombSubType
EntityPickup
Card
EntityPickup
CoinSubType
EntityPickup
CollectibleType
EntityPickup
HeartSubType
EntityPickup
KeySubType
EntityPickup
PillColor
EntityPickup
SackSubType
EntityPickup
TrinketType
EntityPickup
BatterySubType
Vector
Vector
Entity
RNG
EntityPickup
BombSubType
Vector
Vector
Entity
RNG
EntityPickup
Card
Vector
Vector
Entity
RNG
EntityPickup
CoinSubType
Vector
Vector
Entity
RNG
EntityPickup
HeartSubType
Vector
Vector
Entity
RNG
EntityPickup
KeySubType
Vector
Vector
Entity
RNG
EntityPickup
PillColor
Vector
Vector
Entity
RNG
EntityPickup
SackSubType
Vector
Vector
Entity
RNG
EntityPickup
TrinketType
Vector
Vector
Entity
RNG
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
EntityPickup
BatterySubType
GetBatteries
BombSubType
GetBombPickups
Card
GetCards
CoinSubType
GetCoins
CollectibleType
GetCollectibles
HeartSubType
GetHearts
KeySubType
GetKeys
PillColor
GetPills
SackSubType
GetSacks
TrinketType
GetTrinket
BatterySubType
Vector
Vector
Entity
SpawnBattery
BombSubType
Vector
Vector
Entity
SpawnBombPickup
Card
Vector
Vector
Entity
SpawnCard
CoinSubType
Vector
Vector
Entity
SpawnCoin
HeartSubType
Vector
Vector
Entity
SpawnHeart
KeySubType
Vector
Vector
Entity
SpawnKey
PillColor
Vector
Vector
Entity
SpawnPill
SackSubType
Vector
Vector
Entity
SpawnSack
TrinketType
Vector
Vector
Entity
SpawnTrinket