PickupSpecific
Overview
GetBatteries(BatterySubType
batterySubtype)
GetBombPickups(BombSubType
?
bombSubtype?)
GetCoins(CoinSubType
?
coinSubtype?)
GetCollectibles(CollectibleType
?
collectibleType?)
GetHearts(HeartSubType
?
heartSubtype?)
GetKeys(KeySubType
?
keySubtype?)
GetSacks(SackSubType
?
sackSubtype?)
GetTrinket(TrinketType
?
trinketType?)
SpawnBattery(BatterySubType
batterySubtype, Vector
position, Vector
?
velocity, Entity
?
spawner, `integer
SpawnBombPickup(BombSubType
bombSubtype, Vector
position, Vector
?
velocity, Entity
?
spawner, `integer
SpawnCoin(CoinSubType
coinSubtype, Vector
position, Vector
?
velocity, Entity
?
spawner, `integer
SpawnHeart(HeartSubType
heartSubtype, Vector
position, Vector
?
velocity, Entity
?
spawner, `integer
SpawnKey(KeySubType
keySubtype, Vector
position, Vector
?
velocity, Entity
?
spawner, `integer
SpawnSack(SackSubType
sackSubtype, Vector
position, Vector
?
velocity, Entity
?
spawner, `integer
SpawnTrinket(TrinketType
trinketType, Vector
position, Vector
?
velocity, Entity
?
spawner, `integer
Functions
GetBatteries()
EntityPickup
[] GetBatteries(
BatterySubType
batterySubtype)
Helper function to get all the batteries in the room.
GetBombPickups()
EntityPickup
[] GetBombPickups(
BombSubType
? bombSubtype?)
Helper function to get all the bomb pickups in the room.
GetCards()
EntityPickup
[] GetCards(
Card
? cardType?)
Helper function to get all the cards in the room.
GetCoins()
EntityPickup
[] GetCoins(
CoinSubType
? coinSubtype?)
Helper function to get all the coins in the room.
GetCollectibles()
EntityPickup
[] GetCollectibles(
CollectibleType
? collectibleType?)
Helper function to get all the collectibles in the room.
GetHearts()
EntityPickup
[] GetHearts(
HeartSubType
? heartSubtype?)
Helper function to get all the hearts in the room.
GetKeys()
EntityPickup
[] GetKeys(
KeySubType
? keySubtype?)
Helper function to get all the keys in the room.
GetPills()
EntityPickup
[] GetPills(
PillColor
? pillColor?)
Helper function to get all the pills in the room.
GetSacks()
EntityPickup
[] GetSacks(
SackSubType
? sackSubtype?)
Helper function to get all the sacks in the room.
GetTrinket()
EntityPickup
[] GetTrinket(
TrinketType
? trinketType?)
Helper function to get all the trinkets in the room.
SpawnBattery()
EntityPickup
SpawnBattery(
BatterySubType
batterySubtype,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a battery.
SpawnBombPickup()
EntityPickup
SpawnBombPickup(
BombSubType
bombSubtype,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a bomb pickup.
SpawnCard()
EntityPickup
SpawnCard(
Card
cardType,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a card.
SpawnCoin()
EntityPickup
SpawnCoin(
CoinSubType
coinSubtype,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a coin.
SpawnHeart()
EntityPickup
SpawnHeart(
HeartSubType
heartSubtype,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a heart.
SpawnKey()
EntityPickup
SpawnKey(
KeySubType
keySubtype,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a key.
SpawnPill()
EntityPickup
SpawnPill(
PillColor
pillColor,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a pill.
SpawnSack()
EntityPickup
SpawnSack(
SackSubType
sackSubtype,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a sack.
SpawnTrinket()
EntityPickup
SpawnTrinket(
TrinketType
trinketType,
Vector
position,
Vector
? velocity,
Entity
? spawner, integer |
RNG
? seedOrRNG)
Helper function to spawn a trinket.
Last updated