RoomSpecific
Overview
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Functions
InBeastRoom()
boolean InBeastRoom()
Helper function to check if the players are in the beast room.
InCrawlSpace()
boolean InCrawlSpace()
Helper function for determining whether the current room is a crawl space. Use this function over comparing to RoomType.DUNGEON
or GridRoom.DUNGEON_IDX
since there is a special case of the player being in a boss fight that take place in a dungeon.
InDeathCertificateArea()
boolean InDeathCertificateArea()
Helper function to detect if the current room is one of the rooms in the Death Certificate area.
InDevilsCrownTreasureRoom()
boolean InDevilsCrownTreasureRoom()
Helper function to check if the players are in a devils crown treasure room.
InGenesisRoom()
boolean InGenesisRoom()
Helper function to check if the players are in the genesis room.
InHomeCloset()
boolean InHomeCloset()
Helper function to check if the players are in any of the home closets.
InMegaSatanRoom()
boolean InMegaSatanRoom()
Helper function to check if the players are in the Mega Satan room.
InMineShaft()
boolean InMineShaft()
Helper function to determine if the current room is part of the Repentance "escape sequence" in the Mines/Ashpit.
InSecretExit()
boolean InSecretExit()
Helper function for checking if the current room is a secret exit that leads to a Repentance floor.
InSecretShop()
boolean InSecretShop()
Helper function for checking if the current room is a secret shop (from the Member Card collectible). Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus, the only way to detect them is by using the grid index.
InStartingRoom()
boolean InStartingRoom()
Helper function to determine whether or not the current room is the starting room of a floor. It only returns true for the starting room of the primary dimension (meaning that being in the starting room of the mirror world does not count).
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