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Library of Isaac
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On this page
  • Overview
  • Functions
  • GetLastFrameOfAnimation()
  • SpriteEquals()
  • TexelEquals()
  1. Modules

Sprites

PreviousShockWavesNextStage

Last updated 2 years ago

Overview

Return Value
Function

integer

boolean

boolean

Functions

GetLastFrameOfAnimation()

integer GetLastFrameOfAnimation( sprite, string? animation)

Helper function to get the last frame of a certain animation.

SpriteEquals()

boolean SpriteEquals(sprite1, sprite2, integer layer, integer xStart, integer xFinish, integer xIncrement, integer yStart, integer yFinish, integer yIncrement)

Helper function to check if two sprite layers have the same sprite sheet by using the Sprite.GetTexel method. Since checking every single texel in the entire sprite is very expensive, this function requires you to specify the range of texels to check.

TexelEquals()

boolean TexelEquals(sprite1,sprite2, position, integer layer)

Helper function to check if two texels on a sprite are equivalent to each other.

( sprite, string? animation)

( sprite1, sprite2, integer layer, integer xStart, integer xFinish, integer xIncrement, integer yStart, integer yFinish, integer yIncrement)

( sprite1, sprite2, position, integer layer)

Sprite
Sprite
Sprite
Sprite
Sprite
Vector
Sprite
GetLastFrameOfAnimation
Sprite
Sprite
SpriteEquals
Sprite
Sprite
Vector
TexelEquals