Pause
Overview
Functions
IsPaused()
boolean IsPaused()
Helper function to check if the game is being paused by the library
Pause()
void Pause()
Helper function to pause the game similarly to how the game does when showing a giant book or an achievement. Internally it's done by using the pause item on every frame and keeping track of every tear and projectile's states.
Unpause()
void Unpause()
Unpauses the game if it was previously paused by TSIL.Pause.Pause()
. Because of limitations with the Pause item, this will remove all projectiles.
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