EntitySpecific
Overview
void
Functions
GetBombs()
Helper function to get all of the bombs in the room. (Specifically, this refers to the EntityBomb
class, not bomb pickups.)
GetEffects()
Helper function to get all of the effects in the room.
GetFamiliars()
Helper function to get all of the familiars in the room.
GetKnives()
Helper function to get all of the knives in the room.
GetLasers()
Helper function to get all of the lasers in the room.
GetNPCs()
Helper function to get all of the NPCs in the room.
GetPickups()
Helper function to get all of the pickups in the room.
GetProjectiles()
Helper function to get all of the projectiles in the room.
GetSlots()
Helper function to get all of the slots in the room.
GetTears()
Helper function to get all of the tears in the room.
SpawnBomb()
Helper function to spawn a bomb.
SpawnEffect()
Helper function to spawn an effect.
SpawnFamiliar()
Helper function to spawn a familiar.
SpawnKnife()
Helper function to spawn a knife.
SpawnLaser()
Helper function to spawn a laser.
SpawnNPC()
Helper function to spawn an NPC. Note that if you pass a non-NPC EntityType
to this function, it will cause a run-time error, since the Entity.ToNPC
method will return nil.
SpawnPickup()
Helper function to spawn a pickup.
SpawnProjectile()
Helper function to spawn a projectile.
SpawnSlot()
Helper function to spawn a slot.
SpawnTear()
Helper function to spawn a tear.
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