UI
Overview
Return Value
Function
integer
GetHeartRowLength(EntityPlayer
player)
integer
GetVisibleHearts(EntityPlayer
player)
Functions
GetHeartRowLength()
integer GetHeartRowLength(
EntityPlayer
player)
Returns how many hearts that are being displayed in a row. If the player has more than 6 hearts, then this function will return 6 due to the hearts wrapping into rows.
GetScreenBottomCenterPosition()
Vector
GetScreenBottomCenterPosition()
GetScreenBottomLeftPosition()
Vector
GetScreenBottomLeftPosition()
GetScreenBottomRightPosition()
Vector
GetScreenBottomRightPosition()
GetScreenCenterPosition()
Vector
GetScreenCenterPosition()
GetScreenTopCenterPosition()
Vector
GetScreenTopCenterPosition()
GetScreenTopLeftPos()
Vector
GetScreenTopLeftPos()
GetScreenTopRightPos()
Vector
GetScreenTopRightPos()
GetVisibleHearts()
integer GetVisibleHearts(
EntityPlayer
player)
Returns how many hearts that are being displayed on the provided player's UI
Last updated