UI

Overview

Functions

GetHeartRowLength()

integer GetHeartRowLength(EntityPlayer player)

Returns how many hearts that are being displayed in a row. If the player has more than 6 hearts, then this function will return 6 due to the hearts wrapping into rows.

GetScreenBottomCenterPosition()

Vector GetScreenBottomCenterPosition()

GetScreenBottomLeftPosition()

Vector GetScreenBottomLeftPosition()

GetScreenBottomRightPosition()

Vector GetScreenBottomRightPosition()

GetScreenCenterPosition()

Vector GetScreenCenterPosition()

GetScreenTopCenterPosition()

Vector GetScreenTopCenterPosition()

GetScreenTopLeftPos()

Vector GetScreenTopLeftPos()

GetScreenTopRightPos()

Vector GetScreenTopRightPos()

GetVisibleHearts()

integer GetVisibleHearts(EntityPlayer player)

Returns how many hearts that are being displayed on the provided player's UI

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