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On this page
  • Overview
  • Functions
  • CopyRNG()
  • GetRandomSeed()
  • NewRNG()
  • SetSeed()
  1. Modules

RNG

PreviousRandomNextRooms

Last updated 2 years ago

Overview

Return Value
Function

integer

void

Functions

CopyRNG()

CopyRNG( rng)

Copies an RNG object

GetRandomSeed()

integer GetRandomSeed()

Helper function to get a random Seed value to be used in spawning entities and so on. Use this instead of calling the Random function directly since that can return a value of 0 and crash the game.

NewRNG()

NewRNG(integer The seed to initialize it with. Default isTSIL.RNG.GetRandomSeed seed)

Helper function to initialize an RNG object using Blade's recommended shift index.

SetSeed()

Helper function to set a seed to an RNG object using Blade's recommended shift index.

( rng)

()

(integer The seed to initialize it with. Default is TSIL.RNG.GetRandomSeed seed)

( rng, integer seed)

void SetSeed( rng, integer seed)

RNG
RNG
RNG
RNG
RNG
RNG
RNG
CopyRNG
GetRandomSeed
NewRNG
RNG
SetSeed