RNG
Overview
Functions
CopyRNG()
Copies an RNG object
GetRandomSeed()
integer GetRandomSeed()
Helper function to get a random Seed value to be used in spawning entities and so on. Use this instead of calling the Random function directly since that can return a value of 0 and crash the game.
NewRNG()
RNGNewRNG(integer The seed to initialize it with. Default isTSIL.RNG.GetRandomSeed seed)
Helper function to initialize an RNG object using Blade's recommended shift index.
SetSeed()
void SetSeed(RNG rng, integer seed)
Helper function to set a seed to an RNG object using Blade's recommended shift index.
Last updated