For EntityType.CONSTANT_STONE_SHOOTER (202), ConstantStoneShooterVariant.CONSTANT_STONE_SHOOTER (0). This is the same as the Direction enum.
EntityType.CONSTANT_STONE_SHOOTER
ConstantStoneShooterVariant.CONSTANT_STONE_SHOOTER
Direction
LEFT
0
UP
1
RIGHT
2
DOWN
3
Last updated 3 years ago