📚
Library of Isaac
  • Library of Isaac
  • Get Started
  • F.A.Q.
  • Custom Enums
    • AmbushType
    • AngelVariant
    • BabyLongLegsVariant
    • BabyVariant
    • BeastVariant
    • BegottenVariant
    • BigBonyVariant
    • BigHornVariant
    • BloodClotSubType
    • BloodExplosionSubType
    • BloodPuppyVariant
    • BlueFlySubType
    • BoilVariant
    • BonyVariant
    • BoomFlyVariant
    • BossID
    • CallbackOptionalArgType
    • CallbackReturnMode
    • CanaryVariant
    • Charger2Variant
    • ChargerSubType
    • ChargerVariant
    • ChimeraVariant
    • ChubVariant
    • ClottyVariant
    • ClutchVariant
    • ConjoinedFattyVariant
    • ConstantStoneShooterSubType
    • ConstantStoneShooterVariant
    • ConversionHeartSubType
    • CopyableIsaacAPIClassType
    • CrawlSpaceVariant
    • CrazyLongLegsVariant
    • CultistVariant
    • CustomCallback
    • CustomReviveType
    • DaddyLongLegsVariant
    • DannyVariant
    • DarkEsauVariant
    • DeathsHeadVariant
    • DeathVariant
    • DebugMode
    • DiceFloorSubType
    • Dimension
    • DingleVariant
    • DipFamiliarSubType
    • DipVariant
    • DogmaVariant
    • DopleVariant
    • DukeVariant
    • DumpVariant
    • EnvyVariant
    • EvisVariant
    • ExorcistVariant
    • EyeVariant
    • FacelessVariant
    • FallenVariant
    • FattyVariant
    • FireplaceVariant
    • FistulaVariant
    • FlyBombVariant
    • Gaper2Variant
    • GaperVariant
    • GeminiVariant
    • GenericPropVariant
    • GibSubType
    • GlobinVariant
    • GluttonyVariant
    • GoatVariant
    • GreedVariant
    • GridEntityXMLType
    • GrimaceVariant
    • GrubVariant
    • GurgleVariant
    • GurglingVariant
    • GusherVariant
    • GutsVariant
    • GuttedFattyVariant
    • GyroVariant
    • HauntVariant
    • HealthType
    • HeartVariant
    • HeavenLightDoorSubType
    • HiveVariant
    • HomunculusVariant
    • HopperVariant
    • HostVariant
    • InventoryType
    • IsaacVariant
    • ItemConfigTag
    • KnifeVariant
    • KnightVariant
    • LambVariant
    • LarryJrVariant
    • LeaperVariant
    • LeechVariant
    • LeperVariant
    • LittleHornVariant
    • LockState
    • LokiVariant
    • LustVariant
    • MamaGurdyVariant
    • MaskVariant
    • MawVariant
    • MegaSatanVariant
    • MembrainVariant
    • MoleVariant
    • MomsHeartVariant
    • MomVariant
    • Monstro2Variant
    • MotherSubType
    • MotherVariant
    • MoveableTNTVariant
    • MrMawVariant
    • MrMineVariant
    • MulliganVariant
    • NeedleVariant
    • NerveEndingVariant
    • ParaBiteVariant
    • PeeperFattyVariant
    • PeepVariant
    • PickupNullSubType
    • PillEffectType
    • PinVariant
    • PitfallVariant
    • PitState
    • PitVariant
    • PokyVariant
    • PoltyVariant
    • PolycephalusVariant
    • PoofSubType
    • PoopEntityVariant
    • PoopGridEntityVariant
    • PoopState
    • PooterVariant
    • PortalVariant
    • PressurePlateVariant
    • PreyVariant
    • PrideVariant
    • ProjectilesMode
    • PurgatorySubType
    • RageCreepVariant
    • RaglichVariant
    • RaglingVariant
    • RagManVariant
    • RagMegaVariant
    • RevenantVariant
    • RockSpiderVariant
    • RockState
    • RockVariant
    • RotgutVariant
    • RoundWormVariant
    • SatanVariant
    • ScourgeVariant
    • SerializationBrand
    • SerializationType
    • ShockwaveSoundMode
    • ShopKeeperVariant
    • SingeVariant
    • SirenVariant
    • SkinnyVariant
    • SlothVariant
    • SlotVariant
    • SpiderWebState
    • SpittyVariant
    • SquirtVariant
    • StageID
    • StatueVariant
    • StoneyVariant
    • SubHorfVariant
    • SuckerVariant
    • SwingerVariant
    • TallLadderSubType
    • TNTState
    • TrapdoorVariant
    • TumorVariant
    • UltraCoinVariant
    • UltraGreedVariant
    • VariablePersistenceMode
    • VisageVariant
    • VisFattyVariant
    • VisVariant
    • WalkingBoilVariant
    • WallCreepVariant
    • WarVariant
    • WhipperVariant
    • WidowVariant
    • WrathVariant
  • CustomCallback
  • Modules
    • Ambush
    • Benchmark
    • BitSet128
    • Bombs
    • Bosses
    • Charge
    • Collectibles
    • Color
    • CustomItemPools
    • Debug
    • Dimensions
    • Direction
    • Doors
    • Effects
    • Entities
    • EntitySpecific
    • Familiars
    • GridEntities
    • GridIndexes
    • GridSpecific
    • Input
    • IsaacAPIClass
    • ItemPool
    • JSON
    • Log
    • Pause
    • Pickups
    • PickupSpecific
    • Pills
    • Players
    • Random
    • RNG
    • Rooms
    • RoomSpecific
    • Run
    • SaveManager
    • Serialize
    • ShockWaves
    • Sprites
    • Stage
    • Trinkets
    • UI
    • Utils
      • DeepCopy
      • Easings
      • Flags
      • Functions
      • Math
      • String
      • Tables
    • Vector
Powered by GitBook
On this page
  1. Custom Enums

CustomCallback

Enumerator
Value
Description

POST_TSIL_LOAD

"POST_TSIL_LOAD"

POST_AMBUSH_STARTED

"POST_AMBUSH_STARTED"

POST_AMBUSH_FINISHED

"POST_AMBUSH_FINISHED"

POST_ROOM_CLEAR_CHANGED

"POST_ROOM_CLEAR_CHANGED"

POST_BOMB_EXPLODED

"POST_BOMB_EXPLODED"

POST_BOMB_INIT_LATE

"POST_BOMB_INIT_LATE"

POST_COLLECTIBLE_EMPTY

"POST_COLLECTIBLE_EMPTY"

POST_COLLECTIBLE_INIT_FIRST

"POST_COLLECTIBLE_INIT_FIRST"

POST_EFFECT_INIT_LATE

"POST_EFFECT_INIT_LATE"

POST_EFFECT_STATE_CHANGED

"POST_EFFECT_STATE_CHANGED"

POST_FAMILIAR_INIT_LATE

"POST_FAMILIAR_INIT_LATE"

POST_FAMILIAR_STATE_CHANGED

"POST_FAMILIAR_STATE_CHANGED"

POST_GREED_MODE_WAVE

"POST_GREED_MODE_WAVE"

ENTITY_TAKE_DMG_FILTER

"ENTITY_TAKE_DMG_FILTER"

POST_NPC_DEATH_FILTER

"POST_NPC_DEATH_FILTER"

POST_NPC_INIT_FILTER

"POST_NPC_INIT_FILTER"

POST_NPC_RENDER_FILTER

"POST_NPC_RENDER_FILTER"

POST_NPC_UPDATE_FILTER

"POST_NPC_UPDATE_FILTER"

PRE_NPC_COLLISION_FILTER

"PRE_NPC_COLLISION_FILTER"

PRE_NPC_UPDATE_FILTER

"PRE_NPC_UPDATE_FILTER"

POST_PICKUP_INIT_LATE

"POST_PICKUP_INIT_LATE"

POST_PICKUP_COLLECT

"POST_PICKUP_COLLECT"

POST_PICKUP_INIT_FIRST

"POST_PICKUP_INIT_FIRST"

POST_PICKUP_STATE_CHANGED

"POST_PICKUP_STATE_CHANGED"

PRE_GET_PEDESTAL

"PRE_GET_PEDESTAL"

POST_PROJECTILE_INIT_LATE

"POST_PROJECTILE_INIT_LATE"

POST_LASER_INIT_LATE

"POST_LASER_INIT_LATE"

POST_KNIFE_INIT_LATE

"POST_KNIFE_INIT_LATE"

POST_NPC_INIT_LATE

"POST_NPC_INIT_LATE"

POST_NPC_STATE_CHANGED

"POST_NPC_STATE_CHANGED"

POST_SLOT_INIT

"POST_SLOT_INIT"

POST_SLOT_UPDATE

"POST_SLOT_UPDATE"

POST_SLOT_RENDER

"POST_SLOT_RENDER"

POST_SLOT_PRIZE

"POST_SLOT_PRIZE"

POST_SLOT_ANIMATION_CHANGED

"POST_SLOT_ANIMATION_CHANGED"

POST_SLOT_DESTROYED

"POST_SLOT_DESTROYED"

PRE_SLOT_COLLISION

"PRE_SLOT_COLLISION"

POST_TEAR_INIT_LATE

"POST_TEAR_INIT_LATE"

POST_TEAR_INIT_VERY_LATE

"POST_TEAR_INIT_VERY_LATE"

PRE_ITEM_PICKUP

"PRE_ITEM_PICKUP"

POST_ITEM_PICKUP

"POST_ITEM_PICKUP"

POST_PLAYER_COLLECTIBLE_ADDED

"POST_PLAYER_COLLECTIBLE_ADDED"

POST_PLAYER_COLLECTIBLE_REMOVED

"POST_PLAYER_COLLECTIBLE_REMOVED"

POST_PLAYER_GULPED_TRINKET_ADDED

"POST_PLAYER_GULPED_TRINKET_ADDED"

POST_PLAYER_GULPED_TRINKET_REMOVED

"POST_PLAYER_GULPED_TRINKET_REMOVED"

POST_ESAU_JR

"POST_ESAU_JR"

POST_FIRST_ESAU_JR

"POST_FIRST_ESAU_JR"

POST_FLIP

"POST_FLIP"

POST_FIRST_FLIP

"POST_FIRST_FLIP"

POST_PLAYER_HEALTH_CHANGED

"POST_PLAYER_HEALTH_CHANGED"

POST_PLAYER_TYPE_CHANGED

"POST_PLAYER_TYPE_CHANGED"

POST_PLAYER_INIT_FIRST

"POST_PLAYER_INIT_FIRST"

POST_PLAYER_INIT_LATE

"POST_PLAYER_INIT_LATE"

POST_BONE_SWING

"POST_BONE_SWING"

POST_HOLY_MANTLE_REMOVED

"POST_HOLY_MANTLE_REMOVED"

POST_PLAYER_FATAL_DAMAGE

"POST_PLAYER_FATAL_DAMAGE"

POST_PURCHASE

"POST_PURCHASE"

POST_SACRIFICE

"POST_SACRIFICE"

POST_TRANSFORMATION_GAINED

"POST_TRANSFORMATION_GAINED"

POST_TRANSFORMATION_LOST

"POST_TRANSFORMATION_LOST"

POST_ITEM_DISCHARGE

"POST_ITEM_DISCHARGE"

PRE_BERSERK_DEATH

"PRE_BERSERK_DEATH"

POST_GRID_ENTITY_INIT

"POST_GRID_ENTITY_INIT"

POST_GRID_ENTITY_UPDATE

"POST_GRID_ENTITY_UPDATE"

POST_GRID_ENTITY_RENDER

"POST_GRID_ENTITY_RENDER"

POST_GRID_COLLISION

"POST_GRID_COLLISION"

POST_GRID_ENTITY_STATE_CHANGED

"POST_GRID_ENTITY_STATE_CHANGED"

POST_GRID_ENTITY_BROKEN

"POST_GRID_ENTITY_BROKEN"

POST_GRID_ENTITY_REMOVED

"POST_GRID_ENTITY_REMOVED"

POST_DOOR_UPDATE

"POST_DOOR_UPDATE"

POST_DOOR_RENDER

"POST_DOOR_RENDER"

POST_PIT_UPDATE

"POST_PIT_UPDATE"

POST_PIT_RENDER

"POST_PIT_RENDER"

POST_POOP_UPDATE

"POST_POOP_UPDATE"

POST_POOP_RENDER

"POST_POOP_RENDER"

POST_PRESSURE_PLATE_UPDATE

"POST_PRESSURE_PLATE_UPDATE"

POST_PRESSURE_PLATE_RENDER

"POST_PRESSURE_PLATE_RENDER"

POST_ROCK_UPDATE

"POST_ROCK_UPDATE"

POST_ROCK_RENDER

"POST_ROCK_RENDER"

POST_SPIKES_UPDATE

"POST_SPIKES_UPDATE"

POST_SPIKES_RENDER

"POST_SPIKES_RENDER"

POST_TNT_UPDATE

"POST_TNT_UPDATE"

POST_TNT_RENDER

"POST_TNT_RENDER"

POST_DICE_ROOM_ACTIVATED

"POST_DICE_ROOM_ACTIVATED"

POST_GAME_STARTED_REORDERED

"POST_GAME_STARTED_REORDERED"

POST_GAME_STARTED_REORDERED_LAST

"POST_GAME_STARTED_REORDERED_LAST"

POST_NEW_LEVEL_REORDERED

"POST_NEW_LEVEL_REORDERED"

POST_NEW_ROOM_REORDERED

"POST_NEW_ROOM_REORDERED"

POST_PEFFECT_UPDATE_REORDERED

"POST_PEFFECT_UPDATE_REORDERED"

POST_PLAYER_RENDER_REORDERED

"POST_PLAYER_RENDER_REORDERED"

POST_PLAYER_UPDATE_REORDERED

"POST_PLAYER_UPDATE_REORDERED"

POST_NEW_ROOM_EARLY

"POST_NEW_ROOM_EARLY"

PRE_NEW_LEVEL

"PRE_NEW_LEVEL"

PreviousCultistVariantNextCustomReviveType

Last updated 2 years ago