For EntityType.PICKUP (5), PickupVariant.NULL (0).
EntityType.PICKUP
PickupVariant.NULL
ALL
0
Has a chance to spawn any possible pickup, including collectibles.
EXCLUDE_COLLECTIBLES_CHESTS
1
EXCLUDE_COLLECTIBLES
2
EXCLUDE_COLLECTIBLES_CHESTS_COINS
3
EXCLUDE_COLLECTIBLES_TRINKETS_CHESTS
4
Last updated 3 years ago